Date of Graduation
Fall 12-16-2011
Document Type
Thesis
Degree Name
Master of Arts in International Studies
Department/Program
International Studies
First Advisor
Prof. Dorothy Kidd
Abstract
This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.
Recommended Citation
Albor, Jorge, "Systems at Play: The Construction of International Systems in Social Impact Games" (2011). Master's Theses. 3.
https://repository.usfca.edu/thes/3
Included in
Film and Media Studies Commons, Game Design Commons, Interactive Arts Commons, Other International and Area Studies Commons, Other Political Science Commons, Speech and Rhetorical Studies Commons
Comments
Direct questions for the author to JRAlbor[at]gmail[dot]com