Date of Graduation
Master of Arts in International Studies
Prof. Dorothy Kidd
This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.
Albor, Jorge, "Systems at Play: The Construction of International Systems in Social Impact Games" (2011). Master's Theses. 3.