Date of Graduation

Fall 12-16-2011

Document Type

Thesis

Degree Name

Master of Arts in International Studies

Department/Program

International Studies

First Advisor

Prof. Dorothy Kidd

Abstract

This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.

Comments

Direct questions for the author to JRAlbor[at]gmail[dot]com

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